Through a series of subtle and artistic design decisions, Half-Life creates a reality that is self-contained, believable, and thoroughly engaging. The result is Half-Life, the closest thing to a revolutionary step the genre has ever taken. But Valve Software has obviously spent a lot of time studying the mistakes of the past. In light of this, it's surprising that so many games have stuck to a blueprint that breaks the illusion at every possible opportunity, with text-based mission briefings, jarring level transitions, and weapons and power-ups scattered around like decorative furniture. The whole point of the genre is to put you, literally, in the role of the protagonist. ![]() ![]() A major goal in any game is to create the illusion of reality, a fact that is especially true for first-person shooters.
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